![]() I apologize if I already responded to this one, just trying to share my experience with the switch version so far. I've heard that Act III has some nasty fps slowdowns, I just made it to Act II so I'll keep you posted. I can honestly say that I'm very much enjoying D2R now, and surely Blizzard will eventually patch the gambling memory leak. Yes it's slightly more tedious having to exit the gambling screen, initiate dialog w/ the NPC again, and then select "Gamble", however it only takes like 2 seconds and with a little practice you'll have the muscle memory down and it becomes second nature. Instead, I pressed B to exit then immediately pressed A to initiate conversation w/ Gheed and then selected Gamble from the menu.Īnd that's it! I had an amazing experience, game ran very smoothly just like D2R's devs stated. I didn't use the refresh button while gambling.I closed & reopened the game in the Switch menu before playing.I just got through playing a nice 1.5 hour sesh (killed Andariel, fun times lol) and had ZERO ISSUES! Yeah, the game ran buttery smooth the whole time and I didn't get any FPS dips or anything at all! So what did I do differently? Two things: I'm actually about to post an update, but I thought I'd reply to your comment first. That was a mid-tier card released in 2012, and the Switch doesn't come anywhere near it in performance. In fact, the minimum requirements on PC are a GTX 660. It isn't remotely competitive with today's hardware. My point is that the Nintendo Switch is only a fraction of the power of even the 1050 Ti. The recommended GPU is a GTX 1060, which is still a respectable GPU today, especially the 6GB variant.Īnyway. The 2070 Super is more than twice as powerful as the GTX 1060, and 3 times more powerful than than the 1050 Ti. The most popular GPU still in use is a GTX 1060 according to the Steam Survey. It's also more powerful than a PS5, and probably a hair faster than the Xbox Series X. It's substantially more powerful than the average hardware that people use. If they optimize a bit, then it'll be no problem But for what it's worth, even that card will have a hard time maintaining a consistent 60 fps at 4k if the 2070 hovers in the low 50s. It's last generation, but it sits somewhere between the RTX 30 Ti this generation. No clue whether it'll be at a consistent 60fps or not. ![]() 480p on handheld mode and 720p docked, upscaled to 1080p. It's substantially less powerful than a base Xbox One. I have no clue what's going to happen there. The Series S and last-gen Playstation and Xbox ( definitely) won't be able to do so. That means the game will push the the absolute limits on the PS5 and Xbox Series X in order to hit 4k/60 fps, and those consoles may not be able to do so at native 4k resolutions because they're right on the cusp of that level of graphical power. An RTX 2070 couldn't pull 4k/60fps on the tech alpha. The underlying game is providing instructions to the graphics on the top, but that doesn't mean that it won't be graphically intensive.Īnd yes it is graphically intensive. If it's running graphics that change based upon user inputs, it's a graphical engine. I don't know what you mean by "graphics layer," but yes, it is running on top of the original code. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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